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  • Mirror -
    A dark room with a large vibrating mirror deforms the reflection of the visitor. (The installation is to be visited individually.) At first the vibrations are so subtle that you might wonder if it are your own eyes that are having trouble to focus.
  • In the center of the room, on a riser approximately 5 feet tall, a square fish tank, bare, approx 2x3x4 feet, spotlit from above. Inside swim 6 fat koi fish, one gold, the others white On one wall the video projector displays a computer animated
  • Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
  • It´s time
    IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
  • Air XY is an interactive multimedia installation commissioned by the 11th Annual Architecture Exhibition of the Venice Biennale in 2008. The installation combines real time animation, sensors, fog, light and sound to explore the way hidden systems
  • DualTerm explores our contemporary experience of the global airport. Visitors to Toronto's Pearson Airport's Terminal One come upon a sculptural shape with five embedded plasma screen monitors. On the left most monitor, a computer generated 3-D
  • SCHWELLE II -
    Part II is a live dance theater performance with master improviser and former William Forsythe/Ballett Frankfurt dancer Michael Schumacher. During the fifty minute work, the spectators experience a person undergoing the traumatic transformation of
  • Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
  • M2 video
    Overall, the event is cyclical; however, the groups spend variable amounts of time going through the chambers. The immersion room is the only area of the environment where visitors are allotted a fixed time. Also, each group of spectators contains