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  • Machado. Arlindo; Prado, Gilbertto., ed. EMOÇÃO ART.FICIAL, 2.0: divergências tecnológicas. Vol.n/a. catalog, n/a th ed.São Paulo: Itaú Cultural, 2004.
  • Machado, Arlindo and Walter et al. Zanini, ed. Made in Brazil:três décadas do vídeo brasileiro. ISBN 85.85291-37-0, São Paulo: Itaú Cultural, 2003.
  • Grau, Oliver and Wendy Coones and Viola Rühse, ed. Museum and Archive on the Move. Changing Cultural Institutions in the Digital Era.. Berlin: De Gruyter, 2017.
  • Djehan Kidd is an "immersive" artist & pionneer of the metaverse, she is based in France and Venice in Italy. She creates the largest and longest running futuristic city in the metaverse since 2007 as part of the mission of the cultural non profit
  • Malani's work is influenced by her experiences as a refugee of the Partition of India. She places inherited iconographies and cherished cultural stereotypes under pressure. Her point of view is unwaveringly urban and internationalist, and unsparing
  • Thun-Hohenstein, Christoph. Ruth Schnell, 2006 In 21 POSITIONS, edited by Christoph Thun-HohensteinNew York: Austrian Cultural Forum New York, 2006.
  • Thun-Hohenstein, Christoph. Ruth Schnell, 2006 In 21 POSITIONS, edited by Christoph Thun-HohensteinNew York: Austrian Cultural Forum New York, 2006.
  • Thun-Hohenstein, Christoph. Ruth Schnell, 2006 In 21 POSITIONS, edited by Christoph Thun-HohensteinNew York: Austrian Cultural Forum New York, 2006.
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Genesis -
    Event: GenesisInstitution: Itaú Cultural InstituteComment: