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  • Phoxel Space -
    Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
  • Illuminating Clay -
    This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
  • ComTouch -
    ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
  • Bachelor of Fine Arts, finished in 2011 at the Faculty of Fine Arts of Cuenca, University of Castilla La Mancha (UCLM), with honours at her Final Project which consists of a multiscreen video installation. She works and is specialized in the field
  • Schuricht, Susanne. Freequent Traveller: Interaction Versus Contemplation In TEI'07 Proceedings of First International Conference on Tangible and Embedded Interaction, edited by TEI'07Baton Rouge, Louisiana, USA: ACM /U.S.A., 2007.
  • Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.
  • Sensetable -
    Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
  • This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
  • Dolltalk -
    In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
  • My bodies of investigative works, primary titled overall as SoundScapes and ArtAbilitation, sits between researching cross-informing art (interactive multimedia installations e.g. MoMA and performance art using invisible sensing technologies of