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Digital Body-Automata
1997
-
1997
... (1750) is a metaphor
for
robotics simulation;...
Cyber Necktie
1998
-
1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Beatriz Albuquerque
... interdisciplinary
practice
s between multimedia... York and is known
for
her interdisciplinary...
Giselle Beiguelman
... and digital culture
practice
s.
Lawrence Bird
...Lawrence Bird
practice
s in the visual arts, architecture, and... He has worked
for
Sputnik Architecture, the...
Diana Domingues
... innovative
practice
s
for
contributions... innovative
practice
s
for
contributions to...
esc
for
escape
2004
-
2004
...esc
for
escape is cross media project on error messages. A...
Evelina Domnitch
... philosophical
practice
s. Current findings,... serves as the basis
for
contemporary thought,...
Maria Fernandez
... Cyberfeminist
Practice
s (Autonomedia,... Donald Preziosi (Ox
for
d University Press, 2009),...
mimesia
2003
-
2003
... people who could not
physical
ly use a mouse to... it is not a film,
for
there is no story, it is...
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