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Rudiments Mapping - An Axiomatic Approach to Music Composition
2003
Hsin Hsin, Lin. Rudiments Mapping - An Axiomatic Approach to Music Composition .
Embodied Sound, Enacted Music: Considerations for the Re-conceptualization of Composition, Analysis and Performance
2010
Basanta, Adam. Embodied Sound, Enacted Music: Considerations for the Re-conceptualization of Composition, Analysis and Performance In Ncounters, Graduate Music Students Association Conference, University of Alberta: 2010.
Excerpts from "Text-based: Aesthetic Treatment of Sound Materials in Text-sound Compositions"
2009
Adam Basanta. Excerpts from "Text-based: Aesthetic Treatment of Sound Materials in Text-sound Compositions" inter/tidal: SFU Humanities Academic Journal (2009).
"… Exister, être-auprès-de et comprendre… "
2001
Lestocart Louis-José. "… Exister, être-auprès-de et comprendre… ". Paris, France: ,, 2001.
Choreographic Computabilities
2023
Pollitt Jo and Nancy Mauro-Flude. Choreographic Computabilities 1 (2023): 50–57.
Terrarium Places
2004
DOMINGUES, DIANA MARIA G. Terrarium Places Maior Ou Igual a 4d Arte Computacional Interativa (2004): 30-35.
Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX
1996
Malvido, Adriana. Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX La Jornada (May 20th 1996).
Particle Animation and Rendering Using Data Parallel Computation
1990
Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
Konrad Zuse: enabler of computational arts?
2016
Andrés Burbano and Esteban García Bravo. Konrad Zuse: enabler of computational arts? Archiving and Questioning Immateriality , no. 190 (2016).
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
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