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Stockspace
2009
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2009
Generator.x is a curatorial platform exploring the use of generative strategies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms
Tangible Business Process Analyzer
2003
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2004
Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
Illuminating Clay
2001
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2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
metaDESK
1996
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1997
The metaDESK is our first platform for exploring the design of tangible user interfaces. The metaDESK integrates multiple 2D and 3D graphic displays with an assortment of physical objects and instruments, sensed by an array of optical, mechanical,
The Art Collider
2010
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2010
Artistic Statement The proliferation of networks and communication systems fosters the free circulation and the diversification of exchanges, which create a redistribution of values, as opposed to those in economics which are merely transactions.
Persecuting US
2012
One million Americans are sorted by political affiliation and exposed to public persecution in the aftermath of the 2012 presidential election. The data was harvested from Twitter.com and recontextualized on Persecuting.us, which offers a platform
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Check Check Reality
2007
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2007
"This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
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