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  • The Waiting Room -
    "The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
  • The Berlin Files -
    "You're sitting in a bar. You pull out a book that you just bought to look at, a collection of short stories. Flipping through it you stop on a paragraph describing a dark street in Berlin, a woman in a red dress walks out of a doorway towards
  • Paradise -
    "Olga Kisseleva’s project for the Musée Chagall, is formulated as an echo to the works displayed in the exhibition space but opens the proposition as it expands its reach. She takes illustrations from sacred books as does Chagall, but her intention
  • A high resolution interactive display that simultaneously shows 864 video clips of news anchors taken from TV broadcasts in the United States and Mexico. As the viewer stands in front of the piece his or her silhouette is shown on the display and
  • Wavefunction -
    Wavefunction is a kinetic sculpture comprised of fifty to one hundred Charles and Ray Eames moulded chairs (designed in 1948) and placed in a regular array of rows, facing the entrance to the exhibition space. When someone approaches the work, a
  • Boreas -
    A matrix of sixty-four tubes is spread out equally over the room. These tubes bend over extremely slowly as if a slow motion wind were touching them. Leaning into one another they reach out to the visitors like the tentacles of a giant snail. The
  • This work involved a rewiring of Block 72E, which used to be a dental centre in Tanglin military medical camp. About 4 years ago the plug was finally pulled on Tanglin Camp, a former colonial military installation. The plumbing, electrical and
  • Documentary
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
  • Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more