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Delvaux's Dream
1998
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1999
Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
Digital Cubes
2002
Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
zgodlocator
1998
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2002
Zgodlocator is a memory machine that functions according to the magnetic principles of a computers hard disk and organizes tiny metal particles. In Zgodlocator these particles are in fact ground computer parts that are magnetically sensitive.
RED DROP
2002
The code of this Java-applet describes the movement of a red polygon. There are two modes: Whenever the viewer clicks on the screen, the polygon is attracted to the mouse pointer and forms a flexible circular drop that can be dragged around the
Pixelwelle
2000
The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and
Woolford: Cyber Sex.
1993
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1994
This was the first piece examining the possibilities of haptical sensations transmitted through ISDN-connections. An archaic piece of extreme media and meanwhile a classic. (newmediabeijing.org)
cyberSM
1993
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1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
interskin
1994
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1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
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