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Digital Body-Automata
1997
-
1997
... (1750) is a metaphor
for
robotics simulation;...
Cyber Necktie
1998
-
1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Fernando Velázquez
... and educator. His
practice
s are developed in...
Nancy Mauro-Flude
... of cultural
practice
s that increasingly... advances expanded
for
ms of literacy around...
Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries:
Practice
s and Theories, Arts and Technologies
2020
... Shifting Boundaries:
Practice
s and Theories, Arts...
esc
for
escape
2004
-
2004
...esc
for
escape is cross media project on error messages. A...
mimesia
2003
-
2003
... people who could not
physical
ly use a mouse to... it is not a film,
for
there is no story, it is...
Phoney
2006
-
2006
Most days we spend a great deal of time watching screens and massaging interfaces. It is only through the looking glass of our devices that we may assume our electronic doppelganger. Wearing it like invisible armor, our avatar helps us navigate and
Laura Netz
... in curatorial
practice
s in sonic arts. In...
Corby & Baily & Mackenzie
... book "Network Art:
Practice
s and Positions"...
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