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Fugitive
1998
Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
Virtualities: Television, Media Art and Cyberculture
1998
Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press, 1998.
A Arquitectura da Cibercepção
1998
Ascott, Roy. A Arquitectura da Cibercepção In Ars Telemática. Telecommunicão, Internet e Ciberespaço, edited by C. H. Gianetti, 163-178. Lisbon: Relógio D’Agua, 1998.
Place Runs Deep: Virtuality, Place and Indigenousness
1998
Naimark, Michael. Place Runs Deep: Virtuality, Place and Indigenousness In Virtual Museum Symposium, Salzburg, AUT: 1998.
Field Recording Techniques for Virtual Reality Applications
1998
Naimark, Michael. Field Recording Techniques for Virtual Reality Applications In VSMM´98 Proceedings, Gifu: 1998.
Information Technology Assessment Report
1998
Ascott, Roy. Information Technology Assessment Report. London: 1998.
3-D Epiphany
1998
Pesce, Mark. 3-D Epiphany .
Jeffrey Shaw, a Users manual
1998
Penny, Simon and M. Fernandez. Jeffrey Shaw, a Users manual Sculpture Magazine (November 1998).
John Heartfield, Where Are You When We Need You Most?
1998
Penny, Simon. John Heartfield, Where Are You When We Need You Most? Nokia Online Journal (September 1998).
Die Grenzen der Wirklichkeitsauflösung
1998
Vattimo, Gianni. Die Grenzen der Wirklichkeitsauflösung In Medien - Welten Wirklichkeiten, edited by Gianni Vattimo and Wolfgang WelschMünchen, DE: Wilhelm Fink Verlag, 1998.
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