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Landscape, Earth, Body, and Time in the Immersive Virtual Environments Osmose and Ephémère
2003
Davies, Char. Landscape, Earth, Body, and Time in the Immersive Virtual Environments Osmose and Ephémère In Women, Art, and Technology, edited by Judy Malloy, 322-337. Cambridge, London: MIT Press, 2003.
As If
1999
Davies, Char. As If Forbes ASAP Big Issue IV: The Great Convergence (Octobre 1999): 161.
Virtual Space
2004
Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
Landscape, Earth, Body, Being, World, and Time in the Immersive Virtual Environments Osmose and Ephémère
2000
Davies, Char. Landscape, Earth, Body, Being, World, and Time in the Immersive Virtual Environments Osmose and Ephémère In Emergent Futures: Art, Interactivity and New Media, edited by Angela Molina and Kepa Landa, 47-58. : Institució Alfonse el
Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space
1998
Davies, Char. Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space In Reframing Consciousness, edited by Roy Ascott, 196-201. Portland: Exeter, 1998.
Centro Interactivo Cordoba Virtual
1998
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1998
video
CICOV is an innovative center of a multidimensional and interdisciplinary character in which culture, history, architecture, communication and high technology are integrated into a common objective. Cordoba, past, present and future. Cordoba and
Multi Mega Book
1997
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1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
Landscape One
1997
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1997
Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
The Imaginary Hotel
2002
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2002
The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
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