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Imagery in the 21st Century
2011
Grau, Oliver and Thomas Veigl, ed. Imagery in the 21st Century. Cambridge, MA: MIT-Press, 2011.
Media Art's Challenge to our Societies
2011
Grau, Oliver and Thomas Veigl. Media Art's Challenge to our Societies In Imagery in the 21st Century, edited by Oliver Grau, 310-371. Cambridge, MA: MIT-Press, 2011.
Millions served
2011
Cambridge Galleries, Design at Riverside and Esther E. Shipman. Millions served. Cambridge, ON: Cambridge Galleries, 2011.
Illusions in Motion. Media Archaeology of the Moving Panorama and Related Spectacles
2013
Huhtamo, Erkki. Illusions in Motion. Media Archaeology of the Moving Panorama and Related Spectacles. Cambridge, MA: MIT Press, 2013.
Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
Reload: Rethinking Women + Cyberculture
2002
Flanagan, Mary and Austin Booth, ed. Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT-Press, 2002.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
Huhtamo, Erkki. Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
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