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  • Documentary
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
  • Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
  • Stolen Life -
    Two concepts have marked 21st century creation, the metaphysical consequence of which is obvious to everyone, despite their apparent differences. The first is the idea that it is the spectator who creates the picture and the second is that the
  • JAN 28 - MAY 21, 2000 ICC, Tokyo, JP AUG 23 - SEP 26, 2003 Voormalig Gerechtsgebouw, Utrecht, NL concept, composition: Ryoji Ikeda commissioned by NTT InterCommunication Center (ICC), 2000
  • artTrap -
    In the main gallery of a contemporary art museum. A big one... A cubic room de 4 x 4 x 3m.No ceiling. The top of the box is open. This room is surrounded by 4 walls. In the middle of each wall : a door. At the beginning the door height is
  • Mirror -
    A dark room with a large vibrating mirror deforms the reflection of the visitor. (The installation is to be visited individually.) At first the vibrations are so subtle that you might wonder if it are your own eyes that are having trouble to focus.
  • In the center of the room, on a riser approximately 5 feet tall, a square fish tank, bare, approx 2x3x4 feet, spotlit from above. Inside swim 6 fat koi fish, one gold, the others white On one wall the video projector displays a computer animated
  • Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
  • It´s time
    IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several