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Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
Sean Clark
Dr Sean Clark is an artist and curator, the Director of Leicester arts company Interact Digital Arts, the Founder of web/mobile developer Cuttlefish Multimedia, a Visiting Researcher at the Institute of Creative Technologies at De Montfort
Virtual Environments: Personal Simulations and Telepresence
1991
Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
The Power of the Images: Studies in the History and Theory of Response
1991
Freedberg, David. The Power of the Images: Studies in the History and Theory of Response. Chicago, IL: University of Chicago Press, 1991.
medi@terra 2006
2006
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2006
medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
Critical Art Ensemble
Critical Art Ensemble (CAE) is a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance. Formed in 1987, CAE's focus has
Picture Theory/Essays on Verbal and Visual Representation
1995
Mitchell, William John T.. Picture Theory/Essays on Verbal and Visual Representation. Chicago, IL: University of Chicago Press, 1995.
Moores Law, Systems Theory and the Aesthetics of Interactive Art
1988
Penny, Simon. Moores Law, Systems Theory and the Aesthetics of Interactive Art Astrolabe Online Journal (1988).
An Explicit Volume
2001
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2001
An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
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