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Computer-Grafik
1967
Nake, Frieder. Computer-Grafik Exakte Ästhetik 5 (1967): 21-32.
The Digital Computer as a Creative Medium
1967
Noll, A. Michael. The Digital Computer as a Creative Medium IEEE Spectrum IV, no. 10 (October 1967): 89-95.
Simmulation of Cellular Patterns by Computer Graphics
1969
... by Computer Graphics. Toronto, CAN: University of Toronto, Dep
art
ment of Computer Science, 1969.
Kunst aus dem Computer
1967
Simmat, William E.. Kunst aus dem Computer Exakte Ästhetik - Methoden und Ergebnisse empirischer und experimenteller Ästhetik 5 (1967).
Computer
Art
for the Video Picture Wall
1971
...Whitney, John. Computer
Art
for the Video Picture Wall
Art
International XV, no. 7 (September 20th 1971): 35-38.
Computers and Creativity
1964
Zajac, Edward E.. Computers and Creativity In Architecture and the computer: Proceedings of the First Boston Architectural Center Conference, Boston, MA: 1964.
PROMISE AND REALITY
2000
Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
Looking through the computer screen: Self-reflexivity in net.
art
2007
...arie-Laure. Looking through the computer screen: Self-reflexivity in net.
art
In Self-reference in the media, edited by Winfried Nöth and Nina...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
GPS Film: Cinema’s Latest Revolutio
2009
Hessels, Scott. GPS Film: Cinema’s Latest Revolutio proceedings of SIGGRAPH: The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, New Orleans (2009).
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