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Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
Disentangling Utopian Dreams
1993
Penny, Simon. Disentangling Utopian Dreams In The Computer is not Sorry, Boston: 1993.
World Graphic Design Now 6 - Computer Graphics
1989
Katsui, Mitsuo and Toshifumi Kawahara, ed. World Graphic Design Now 6 - Computer Graphics. Tokyo, Japan: Kodansha, 1989.
Osmose: Is VR Supposed to be this Relaxing?
1996
Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer Graphics and Applications (IEEE Computer Society) 16, no. 6 (November 1996): 4-5.
Interactive Evolution of Equations for Procedural Models
1993
Sims, Karl. Interactive Evolution of Equations for Procedural Models The Visual Computer - International Journal of Computer Graphics (August 1993): 466-476.
Behaglichkeitsfaktoren im Raum: II. Akkustik im Computer
1991
Strauss, Wolfgang and Monika Fleischmann. Behaglichkeitsfaktoren im Raum: II. Akkustik im Computer. Berlin: Berliner Senat für Wissenschaft und Forschung, 1991.
Behaglichkeitsfaktoren im Raum_I. Licht im Computer
1989
Berliner Senat für Wissenschaft und Forschung, ed. Behaglichkeitsfaktoren im Raum_I. Licht im Computer. Berlin: 1989.
Höhlenbewohner, 3D-Umgebung der virtuellen
Art
1997
...h, Tom and Gernot Schärmeli. Höhlenbewohner, 3D-Umgebung der virtuellen
Art
ct magazin für computer und technik 1 (1997): 78-81.
Geometry and P
art
Feeding
2002
... Berretty and Ken AND Overmars Goldberg. Geometry and P
art
Feeding In Sensor Based Intelligent Robot Systems, edited by H....
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