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  • Interactive Poem MUSE -
    “"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
  • Isabelle Jenniches (1971) received her Master's degree in Theater and Film Design from the Academy of Applied Art in Vienna, Austria, and a postgraduate degree in Digital Media and Fine Arts from Media-GN in Groningen, the Netherlands. After her
  • "Shades of Absence: Governing Bodies" was placed into the New Museum, NY, as an uninvited intervention in honor of the NEA residency during the exhibit "NYC 1993: Experimental Jet Set, Trash and No Star"
  • make-A-move is an interactive, video installation composed of two encased screens conceived for exhibition in public space. Two animated portraits - a female and a male - react to the movements of passersby and express passivity, suspicion,
  • ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless
  • Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
  • Opto-Isolator -
    Opto-Isolator (2007: Golan Levin with Greg Baltus) inverts the condition of spectatorship by exploring the questions: "What if artworks could know how we were looking at them? And, given this knowledge, how might they respond to us?" The sculpture
  • As one of the installation's aesthetic goals is the bodily impression of the generated object on the user, a sound synthesis technique was in demand, that is able to both render a visible object's genuine sound thru all its user-inferred alterations