Archive Search

  • Artist: Leslie DeereComment:
  • Currently the Director of Dundee Contemporary Arts, Scotland’s largest contemporary arts and media centre, I lead a large staff team and a critically acclaimed programme of contemporary art, cinema, research and production & education activity.
  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
  • Deering, Michael F.. Explorations of Display Interfaces for Virtual Reality VR 1993 (1993): 141-147.
  • "Dr. Gimzewski pioneered research on mechanical and electrical contacts with single atoms and molecules using scanning tunneling microscopy (STM) and was one of the first persons to image molecules with STM. His accomplishments include the first
  • Legal Tender -
    Legal Tender (1996) was the first Internet telerobotic laboratory. Visitors to www.counterfeit.org were presented with a pair of US$100 bills, one real the other counterfeit. Users could perform experiments on the bills by registering with an
  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
  • Allison Kudla was born in the second month of 1980, her mother a preschool teacher, her father a college professor. At an early age she became interested in colorful floating patterns she saw in her room at night when she tried to sleep. She often
  • Ellen Sandor is a new media artist, and Founder/Director of the collaborative artists’ group, (art)n. In 1975, she received an MFA in Sculpture from the School of the Art Institute of Chicago. Her MFA studies at SAIC led her to explore the
  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and