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  • Music Room / Faultless JammingArtist: Paul DeMarinisComment:
  • new skin -
    The Broad Art Foundation's new skin, 2002, presents an evolution from Aitken's earlier styles, both physically and conceptually. Projected from four corners of a room onto a pair of suspended, intersecting oval screens, the work is part film and
  • lighttrain -
    5 channel video installation Screen system: 190.5 x 315 x 11.5 cm. Room dimensions variable
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
  • The Reading Room -
    Mixed media installation 10 x 6 x 4 metres Aluminium construction, glass components, limited edition artists' books. Jointly authored with Fiona Gunn, Christchurch, New Zealand. (source: http://www.littlepig.org.uk)
  • Angels -
    The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The viewers actions also control their ability to talk, as
  • Shadows -
    The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The figures are all independently interactive, and are
  • Urban Simulation -
    The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
  • Kidnap -
    In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this