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Plant Guilds
2012
Plant guilds is an artistic study on the possibility to visualize a design principle in Permaculture: that of considering inter-relations between different families of plants. It has been realized processing such consociations with the help of a
netomat
1999
video
netomat is a web browser that takes visitors for a ride into an unexplored internet. Unlike traditional web browsers, which retrieve only predefined web content and rely on the model of the page, netomat engages a different internet -- one that is
Bodytext
2010
Bodytext is a performance work that involves speech, movement and the body. A dancer's movement and speech are re-mediated within an augmented environment employing real-time motion tracking, voice recognition, interpretative language systems,
Tower
2011
Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
Crosstalk
2013
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2014
'Crosstalk' is a new collaborative interactive performance work by visual artist Simon Biggs, composer Garth Paine, and dance artist Sue Hawksley. Software development by Hadi Mehrpouya. 'Crosstalk' is for two performers whose movement and speech
Once Upon A Time...We Live Happily Ever After
1979
In 1977 Marga Adama, John Munsey and Jeffrey Shaw established Javaphile Productions. Other artists then joined the core members in the group’s various works. Its main activity was the creation of ritual performances that had a strong affinity with
New Tower of Babel
1993
This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
Fall Again, Fall Better
2012
Fall Again, Fall Better is an installation constituted by two elements: a projection screen or a large LCD monitor, displaying computer-generated content in anaglyphic red/green 3-D, and the user interface, which is a handle from an urban subway
CODeDOC exhibition
2002
CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
Löschen/DELETE
2012
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2017
video
I have created a a language to delete, to compact mental texts and graphics, to eliminate unwanted thoughts and make them personal hieroglyphics. 210 graphemes that don´t carry meaning by themselves. One grapheme is not an "A" or a "B" but anything
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