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Behaglichkeitsfaktoren im Raum_II. Akkustik im Computer. Forschungsbericht für den Berliner Senat für Wissenschaft und Forschung 8/91
1991
Fleischmann, Monika and Wolfgang Strauss. Behaglichkeitsfaktoren im Raum_II. Akkustik im Computer. Forschungsbericht für den Berliner Senat für Wissenschaft und Forschung 8/91. Berlin: Berliner Senat für Wissenschaft und Forschung 8/91, 1991.
Visionen der Mediengesellschaft
2002
Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
Networked Narrative Environments
2005
... Computer Graphics Conference/Networked Performance: How Does
Art
Affect Technology and Vice Versa, Los Angeles, CA: 2005.
Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
PICO_SCAN - Interactive Computer Installation
2000
Sommerer, Christa and Laurent Mignonneau. PICO_SCAN - Interactive Computer Installation In 7 Hills: Images and Signs of the 21st Century, edited by Berliner Festspiele, 52-53. Berlin: Henschel Verlag and Berliner Festspiele, 2000.
VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet
1999
Sommerer, Christa and Laurent Mignonneau. VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet In VL '99 Proceedings of the IEEE Symposium on Visual Languages, edited by IEEE Computer Society
Die digitale Bildrevolution
1985
Weibel, Peter. Die digitale Bildrevolution In Leuchtspuren. Holographie, Licht und Computer. Kampnagelfabrik, Halle O, Hamburg vom 23.3. bis 5.5.1985, edited by Gabriele Juschka-KaiserHamburg, DE: Rheinland-Verlag, 1985.
Der Bruch des Bildes. Vom Tafelbild zum Bildschirm
1990
...el, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer
art
faszination, edited by Dotzler Medien Institut, 25-31....
Die Wirklichkeit des Scheins
1991
Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
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