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  • Drive -
    Drive is a video installation that combines traditional cinematic technology with new digital and military-based imaging systems. These include new tracking, identifying, and targeting technologies. Combining old and new, analog and network,
  • Tutor -
    Within TUTOR project, Olga Kisseleva once more hones in on the mobile phone - the contemporary prosthesis that accompanies us on all our journeys. Initially Olga Kisseleva was asked to participate in the development of a Distributed Support System
  • Exploded Views 2.0 -
    Exploded_Views 2.0 by Marnix de Nijs is a masterpiece. No doubt about it. It is the most beautiful work of interactive media art I have ever seen. But its most peculiar aspect is that neither its beauty nor its meaning reside in the interactivity of
  • Der Wald
    "In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
  • Deepwater Horizon -
    This work is the result of the overlapping of the most viewed worldwide YouTube videos since 20th of April 2010, day of the Deepwater Horizon drilling rig explosion, one of the biggest environmental disaster in recent years. I took these videos for
  • Nancy Mauro-Flude is a mother, digital caretaker, and faerie circuit researcher whose commitment to holistic computing arts advances expanded forms of literacy around digital customs, codesign and somatic investigation at scale. She is founder of
  • Sorting Daemon -
    Like many of Rokeby's other works, "Sorting Daemon" surveys its environment and uses the resulting images as the primary content of the work. In this specific case, the system looks out onto the street, panning, tilting and zooming, looking for
  • Deepwell, Katy. Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies n.paradoxa, international feminist art journal 9 (2002): 64-73.
  • Artist: Leslie DeereComment:
  • Deering, Michael F.. Explorations of Display Interfaces for Virtual Reality VR 1993 (1993): 141-147.