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Angels
1994
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1994
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The viewers actions also control their ability to talk, as
Shadows
1993
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1995
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The figures are all independently interactive, and are
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Kidnap
1998
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1998
In this sensational precursor to Big Brother, two volunteers were selected from a few hundred applicants and subsequently kidnapped for a period of 48 hours. Selected finalists were chosen at random and put under surveillance. Following this
Glories of Accounting
2005
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2005
video
Glories of Accounting is an interactive installation with a surveillance system that detects the position of the public in the exhibition room. When someone walks into the room, large hands appear on the screen automatically. The hands rotate along
I/O Bulb and the Luminous Room
1997
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1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
Phenakisti-scopes of Light
2003
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2003
Inside sixteen flowerpots placed in a dark room, motors run to rotate transparent disks. A viewer peeking into a flowerpot will find an animation of the images printed on the transparent disk, illuminated by the switching of small white LED, and
Transarchitectures/ Liquid Architectures: iso4D
1991
Computer Animation A liquid architecture is an architecture whose form is contingent on the interests of the beholder; it is an architecture that opens to welcome you and closes to defend you; it is an ar chitecture without doors and hallways,
Pulsate (An Ear on the Wall)
2007
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2007
Pulsate (Ear on the Wall)(2007) Sachiko Kodama Collaborator: Minako Takeno In a white room a table, chair and an ear hang on the walls. The lighting of the room wraps down from the ceiling and onto the vertical wall. These off-centered
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