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Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
The Spectrascope
2004
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2004
The gallery installation of The Spectrascope consists of a large scale projection of the image updating in real-time accompanied by the 'fear frequency'*. This is an audio frequency of 19hz, which is just below the range of normal
Unconscious Environment
1999
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1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the
Suspension
1997
Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and
West-East 2
1990
4. West-East 2. 2000 Paper Size: 23" by 29" Pen and ink plotted drawing. Linear fields address the attraction and repulsion of opposites - their similarity and their difference are presented simultaneously as "West-East" or "Heaven and
Tangible Disaster Simulation System
2005
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2006
Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
The Castle
1995
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1995
The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
AR-Jig
2005
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2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real scale feelings of digital data that could be useful in design explorations, there are a few
The Living Room
1994
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1994
Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
On sight
1991
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1991
An interactive digital video projection installation 1 large scale projection, colour, silent 10 x 12 x 6 metres The position of the viewer in front of the image controls the activity of the various objects on the screen. At the bottom of the
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