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Brigitte Neufeldt
Statement Seit Mitte der 90er Jahre des letzten Jahrhunderts beschäftige ich mich mit dem urbanen Raum, Naturphänomenen, dem menschlichen Körper, politischen Themen und virtuellen Welten. Im Rahmen meines Kunststudiums habe ich Werke entwickelt,
Google Art or How to Hack Google, Rhizome and New Museum
2007
n an information-based age, the ability to search and organize information amounts to power. Search engines shape knowledge, modulate web traffic, and contribute to the creation of new semantics and meanings. Currently, Google's influence is
JUS DIG IT! NANJING
2017
The Art Institute of Nanjing University and Nanjing U Museum of Art exhibit for the first time in China “Just Dig It!” by Maurice Benayoun. Produced and presented by Osage Gallery in 2016, “Just Dig It!” presents VR artworks created from 1995 to
Seeking Deeper Contact: Interactive Art as Metacommentary
1995
Huhtamo, Erkki. Seeking Deeper Contact: Interactive Art as Metacommentary Convergence 1, no. 2 (Autumn 1995): 81-104.
Everything could be so much better!
2013
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2013
video
With this work Elke Reinhuber is imagining a world in which only robots are extant. They are continuously repeating the phrases which they learned while humans were only wondering how our planet could be saved. The immersive installation lures the
eMoving Stills
2008
Foto series The mechanics of emotions in photographs 6 photos with subtitles "La Mécanique des émotions" is a great tale of works : performances, installations, sculptures, machines… "eMoving Stills" are like a subtitled film in which the
Tiia Johannson
Tiia Johannson was a media artist, educator and researcher based in Tallinn, Estonia. Her background was in fine arts and moving image, since1990 she has mostly been working on numerous media art projects on video, multimedia and Information Society
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
To be this good...Rock of Ages
1994
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1995
The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
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