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Hyperkult 10: Spiel-Welten:
The
orien, Regeln, Interfaces
2001
-
2001
...
The
orien, Regeln,...
The
orien, Regeln,...
Freud-Lissitzky Navigator
1999
... takes
the
visitor on a... takes
the
visitor on a...
Ca
the
rine B Fisher
... She lives in
the
Su
the
rland Shire... She lives in
the
Su
the
rland Shire...
Sandquake
1969
-
1969
...ir structure event with
The
o Botschuijver... ir structure event with
The
o Botschuijver...
Máquinas y almas: arte digital y nuevos medios
2008
-
2008
... Huyghe,
The
o Jansen, Natalie... Huyghe,
The
o Jansen, Natalie...
Greenhouse Converter
2010
-
2010
... oxygen from
the
carbon dioxide.... air supply
into
an aquarium.... oxygen from
the
carbon dioxide....
Transarchitectures
1998
-
1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
Duende Diagram
2014
-
2014
...A cartographic map of
the
different flows... A cartographic map of
the
different flows...
Unreal
2017
-
2017
... reality make
the
human body... Rossner,
who
will also design... reality make
the
human body...
RESET III and VIRTUAL REALITY
2017
-
2017
... place in
the
digital age.... place in
the
digital age....
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