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The Savant Guard
2005
-
2005
The Savant Guard i
s a
public art commission for the city of Pasadena, California. Since its opening in July 2006 it is one of the few outdoor, publicly accessible "interactive" artowrks in the US. This project i
s a
collaboration between myself
The Port
2005
-
2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port i
s a
community driven i
sla
nd inside the online 3D world Second Life. The i
sla
nd is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitant
s a
nd potentially to all
AR-Jig
2005
-
2006
Head-mounted displays (HMDs) based augmented reality (AR) systems have been applied for design simulations. Although such AR systems give users 3D and real
sca
le feelings of digital data that could be useful in design explorations, there are a few
Latin American Memorial a
s a
living
spa
ce
2010
-
2010
A project in Environmental Art - urban art created a translocated geography, to commemorate the 200 years of liberation of Latin American countries, in 2010 mixing two places in the city of São Paulo. The signal transmission, via a wireless network,
Tunnel
s A
round the World
2012
video
Long time no dig… Seventeen year
s a
fter the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Pari
s a
nd the Museum of Contemporary Art in Montreal, and fifteen year
s a
fter the Paris New Delhi Tunnel, now is
Anti-NATO Day - Participatory Cyber Attacks - STOPtheNATO.org
2001
-
2006
"This project unfolded around an anti-NATO militarism web portal that was founded in August 2001 and ran until late 2006. The website gained international popularity over the years through covering new
s a
bout NATO's expansion into Eastern Europe,
Mobile Unit
2001
-
2001
video
MOBILE UNIT 2001 The basic goal of the Mobile Unit is to provide a fully-fledged networked multimedia environment, which can be set up in any
spa
ce without a direct Internet connection. This environment should enable people to display, edit and
Geo
SCA
PE
1999
-
2000
Geo
SCA
PE i
s a
reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D vi
sua
lization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
musicbox
1998
-
1999
The musicbox i
s a
tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
transBOARD
1996
-
1997
The transBOARD i
s a
Tangible Bits platform which explores the use of a digitally-enhanced whiteboard a
s a
model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
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