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Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
Dominic Harris
Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
OSMOSE
1994
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1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
Propagation of the Luminous Word
1988
This work addresses the notion of a library of the written language, and gives special aesthetic emphasis to the digital (binary) transformation of language to embody the context of the LBC as a computing center for a larger network of provincial
Genesis
1999
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1999
Genesis is a transgenic artwork that explores the intricate relationship between biology, belief systems,information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an "artist's gene", a synthetic gene
Nancy Mauro-Flude
Nancy Mauro-Flude is a mother, digital caretaker, and faerie circuit researcher whose commitment to holistic computing arts advances expanded forms of literacy around digital customs, codesign and somatic investigation at scale. She is founder of
World, Membrane and the Dismembered Body
1997
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1998
In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
Move 36
2004
"Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
bubbles
1998
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2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting
Unconscious Flow
1999
In face-to-face communication, the occasional need for intentional lies is something with which everyone can identify. In short, to abide by social norms, we consciously lie. On the other hand, if we consider the signs that our bodies express as
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