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  • ... She hit the rewind button by accident, and found herself listening to the ambient sounds produced by her walking and her voice. This recording formed the basis of Cardiff's first "audio walk," entitled Forest Walk, which has now become her signature....
  • ... emit noise synchronized to each burst of light, consisting of various computer-generated sounds, such as synthesised voices, severely aliased audio files, modem screeches and skronks, etc. Each individual system has its own distinct "voice". At...
  • Haunted Media -
    ... media has consistently been associated with the paranormal. The development of telegraph & wireless allowed users to hear voices from the ether and had the power to disperse body & consciousness across the universe in the same way that the internet is...
  • ... and ethics. Ritter’s immersive video-sound installations enable audiences to direct their experiences through body motion or voice, and his live performances and media façades present ultra high-definition video projections controlled by live music, sound, or...
  • ... same thing at the same time, but individual points of view are also possible. Instructions for the computer can be given by voice using speech recognition technology. Similar to Picasso's light drawings, Caltech student Steven Schkolne implemented Tracing...
  • ... the slow echo of the bells stále _írej_ie echo zvonov rhythms escaping from passing vehicles rytmy okoloidúcich vozov the voice of the news _erstv_ hlas správ the qualities of ageing neoby_ajnos_ starnutia the architecture of time architektúra _asu the...
  • ... it requires the artist to write a purely verbal description of their work. In traditional art forms, the 'signature' and 'voice' of an artist manifests itself in aesthetics of visuals and execution. Every medium may have its specific language but in...
  • ... control hundreds of LED’s that light up the fibre optic strands. A multi-channel sound system integrated in the body gives a voice to the installation’s virtual life processes. .:EXPERIENCE:. Quasar 3 connects gallery visitors with real world processes (both...
  • House -
    ... (1) a system or group of interconnected elements; (2) a set of nodes, points, or locations connected by means of data, voice, and video communications for the purpose of exchange. net art: art projects for which the (Internet) is both a sufficient...
  • ... the House of Literature, a cultural institute in Munich, an audio-visual stream of words flows across the square. Artificial voices read out individual terms, creating an urban soundscape. Passers-by unexpectedly find themselves in an interactive Sprachspiel...