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Landschaft 2.0
2009
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2009
Event: Landschaft 2.0Institution: Edith Russ SiteComment:
passage
2007
video
Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
StarDotStar
1998
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1998
Event: StarDotStarInstitution: Site GalleryComment:
Map Japan Media Arts Festival
1999
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2010
MAP = Media Arts Plaza is the official site which supports creative activities and development of media arts. Starting with an offering for subscriptions, announcement of award-winning works, information about exhibition of award-winning works,
handSCAPE
1998
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1999
HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures
Life Spacies
1997
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1997
video
"Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex
Marcello Mercado
Biological theories, mathematical principles, and technology are founding elements in his work. He straddles the boundaries between video art, performance, net.art, music, and painting. An amalgam of nuances from a world ruled by data overload.
Shades of Absence: Governing Bodies
2013
video
“Shades of Absence: Governing Bodies" Addresses artists who have been censored by - or due to threats by - high members of the U.S. government. Premiered in 2013 at "Manifest:AR," curator Joseph Hale, Corcoran Gallery of Art/Corcoran School of Art
bigQuestions.com
2004
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2004
bigQuestions.com is a data-mining and database project in two parts: 1. A search function: it searches web sites and library catalogues for words which signify the"big" questions of philosophy, religion, and science. It stores the words and
CubeLife
1999
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2012
https://www.academia.edu/401878/On_physiological_computing_with_an_application_in_interactive_art
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