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FACT Centre
2003
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2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Sprache Sehen
1996
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1998
Computer-controlled interactive light installation Polytechnic school Bregenz (AT), extension Baumschlager/Eberle, competition, realization 1996–8 [English title, 'Seeing Language'] In each of the three staircases of the new building of the HTL
Featured Artist Victor Acevedo
02/2022
... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
ADA_ArtistInterview_VictorAcevedo.pdf
ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
Guest Essay Isabella Iskra
08/2024
This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
An Uncommon Affair At Tooting Bec Common
2008
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2010
An Interactive Art Installation / Immersive Cinema Experience An Uncommon Affair At Tooting Bec Common is an immersive cinematic work presented in the context of an interactive installation environment. The structure of the work is inspired by the
An Engine of Many Senses
2013
video
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
Featured Artist Bill Seaman
10/2020
.. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Poverty Island with Video Skies
1997
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1997
"Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
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