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Catherine Mason
My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
Cyber Squeeks
1990
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1995
The Cyber-Squeek series spoofs the emergence of machine intelligence, in which electronics integrated with life-like forms, have begun to squeak their first words; in their language. Through multiple sensors and switches they respond to human touch
Faraday's Garden
1990
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1999
In Faraday's Garden, participants walk through a landscape of innumerable household and office appliances, power tools, projectors, radios, phonographs, and various other personal comfort devices (collected from thrift stores and flea
Christina McPhee
Christina McPhee’s images move within a matrix of abstraction, shadowing figures and contingent effects. Her work emulates potential forms of life, in various systems and territories, and in real and imagined ecologies. Her dynamic, performative,
Cacophony (Scene 2)
2003
Cacophony (3 minutes) weaves historic events in the fields of art and the politics. It nears different situations and it presents them visually from the point-of-view of the media, the spectacle, dissolving their contents in a crescent aesthetic &
Time Jitters
2014
"Time Jitters" is a two channel video that has been exhibited as a diptych as well as part of an interactive installation. Part 1 is a grid of twenty-five animations all of which loop at different rates becoming a cacophony of pulsing color and
Landscape Painting
2015
Landscape Painting shows painted landscapes—a desert scene with cacti and rocks and a jungle scenario. The artist traveled to two locations in Mexico, where he selected an appropriate segment of land and organized a team of local helpers. He paid
How does the Inconsistent work, practically?
2005
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2007
Net.Art http://www1.khm.de/~marcello/html/Net-Art/m3.htm "How does the Inconsistent work, practically?" 6497641 acaatgttta atgcactttt aaagccacat gcgttgtttt 6497701 gaaatttctc attagtcgct gtctaacacg gcacttctgt 6497761 cactttttta ctgaggtagg ggaagtctac
Oedipus the Code-Breaker
2011
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2014
video
(co-production with Cactusbloem, Antwerp, and PVC Theatre, Novi Sad)
Gallinero
2013
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2013
video
Gallinero es una obra audiovisual en donde ocho huevos mantienen una conversación que nunca termina. La obra se presenta escenográficamente como un segmento de gallinero arrancado y traído al espacio expositivo en donde cobra vida. El motor de la
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