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The Machine in the Garden
1993
-
1993
... for their promises of miracles, we are just as surely drawn to
games
of risk and chance. Reconciling spirituality with our apparently...
Bodies INCorporated
1995
-
1999
... project our selves, and play complicated identity survival
games
. Initially, the participant is invited to construct a...
Sylvia Grace Borda
... Glasgow in which the physical camera became the subject of an
epic
100 image digital portfolio. Borda has also received a number of...
Mirror Cells
2007
... Mirror Cells raises the question how this relates to computer
games
, in which gamers identify with their virtual selves to the...
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
-
2018
... such as the 3D-supported monitoring of operations, video
games
, trauma therapy, and the digitization of lost cultural goods,...
Oliver Grau
... More than 350 lectures and keynotes worldwide, including Olympic
Games
culture program and G-20 Summit. Grau's “Virtual Art. From...
Roman Kirschner
... „Beyond Stealth Learning and Domination - aspects of seriousness in
games
“, lecture, Media & Design Academy, Genk (BE) „Umake – Die...
Sylvia Eckermann
... engines in various game art installations. (synworld, ISEA,
games
-computerspiele von KünstlerInnen, GameArt, art
games
, cyber@rt,...
Delvaux's Dream
1998
-
1999
... to generate such trick effects, in popular theatre and arcade
games
, and Bielicky's project owes as much to these worlds as to...
REFLECTIVE TRANSITORINESS
2006
... the viewers in the exhibition space and encourages associative
games
with the help of the organic shapes produced by reflections of...
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