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  • ... for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently...
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a...
  • ... Glasgow in which the physical camera became the subject of an epic 100 image digital portfolio. Borda has also received a number of...
  • ... Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the...
  • ... such as the 3D-supported monitoring of operations, video games, trauma therapy, and the digitization of lost cultural goods,...
  • ... More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From...
  • ... „Beyond Stealth Learning and Domination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die...
  • ... engines in various game art installations. (synworld, ISEA, games-computerspiele von KünstlerInnen, GameArt, artgames, cyber@rt,...
  • Delvaux's Dream -
    ... to generate such trick effects, in popular theatre and arcade games, and Bielicky's project owes as much to these worlds as to...
  • ... the viewers in the exhibition space and encourages associative games with the help of the organic shapes produced by reflections of...