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  • Timetable
    ... The table itself represents a kind of giant immersive clock, but it could as easily be described as a board game without rules, a top-level meeting with no agenda, or a seance without spirits. At the end of a century in which all our ideas...
  • ... in experimental literature, such as in Raymond Queneau’s Cent Mille Milliards de poe?mes (Queneau 1961), and the exploratory game play practised by members the Surrealist movement, as described in Alastair Brotchie’s A book of Surrealist Games (Brotchie,...
  • FACT Centre -
    ... clock data as well as the link to the building management system for the display of building data. In addition a web game is under development that will allow users to log on to the FACT website to play a game which directly controls the lights on...
  • Urban Datascape -
    ... and climate related in world and in their immediate environment. The walker is also invited to participate in an interactive game that confronts him with his own interactions with the climate. A critical look at the use of technology, Urban DataScape also...
  • Push /Pull
    ... take place. You literally push against each other even though your physical location has absolutely no common ground. It’s a game. Not only by communicating with each other directly but also through the objects themselves. The interaction is partly...
  • ... about) personal space, privacy and surveillance, and playfully invites participants to ‘make a move’ thereby triggering a game of cause and effect between the participant and the automated gaze. The work was produced during a residency at Agence TOPO, in...
  • ... the TV series ‘Through the Wormhole with Morgan Freeman‘ on the Science Channel in 2011. Recently he released his first video game ‘Teslapunk’ for iOS, Android and Windows Phone. He lives and works in Berlin. (http://fleischfilm.com/?page_id=2)
  • ISEA2015-DISRUPTIONS -
    ... august 14th - 19th, 2015. ISEA2015’s theme of DISRUPTION invites a conversation about the aesthetics of change, renewal, and game-changing paradigms. We look to raw bursts of energy, reconciliation, error, and the destructive and creative forces of the new....
  • ... Porto, Portugal; among others. She is the author of four books: ART + INTERNET + PERFORMANCE = beginning of the 90s; Video Games + Glitch = Learning: Video Games Vs. Teachers; and Super Mario World + Glitch = Adult Learning. The three books make up a...
  • Exploded Views -
    ... of Exploded Views is subdivided into phases. During the first stage, the soft- and hardware platform and the first game level was developed specifically for the city of Florence. Depending on the location where the installation is exhibited, the...