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  • ... were readily accessible. My first hands on experience with what wethen called computer graphics was in 1983 when I took a workshop with digital art pioneer, FrankDietrich. After that I took a lab class with Tony Longson, who was also a pioneer in the...
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • ... at ZKM Karlsruhe and OKLinz in 2022/2023.4Langton, Christopher G. “Artificial Life: Proceedings of an interdisciplinary workshop on the synthesis andsimulation of living systems” (United States, web publication, Volume VI, 1987) p. 9 – The Art of the...
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • ... specific cultural and political interrelationships of city, work, public sphere and electronic networks. Starting from local workshops (software concepts, theoretical constructions, urban readings) the interdisciplinary participants developed...
  • ... exploring issues around HIV/AIDS through contributions in both text and image from web users/artists and through associated workshops and events. (http://www.sof.org.uk/artists/martin3.htm)
  • ... Inspiring creative learning We are using Real Snail Mail™ as a vehicle to enrich a school's curriculum. Educational workshops and lesson plans are being built around the RSM Educational kit to encourage creative interrogation of en-grained paradigms...
  • ITCH
    ... cultural issue, it is expected to involve a variety of different and complementary initiatives: talks, installations, workshops, courses, etc.
  • ... between the Art Academy and the University of Bremen in support of the inter-faculty course Digital Media. Through regular workshops, a network of start-ups was created in Bremen. The transfer of research results into business and the transfer of research...
  • ...ies, many of these multimedia and community-based content are shared on website used to the project: Midiamania after our “Activation workshops” and “Intervention”. Beside the traditional content, we pro- totype a mobile app called “RadarDengue”, the requirements and...