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Modernism and Postmodernism
1997
Berlot, Uršula. Modernism and Postmodernism Kolaps: Economia, Philosophia, Isu, Scientia , no. 2/4 (1997).
Öffentliche Wissenschaft und Neue Medien
2012
Robertson-von Trotha, Caroline Y. and Jesús Muñoz Morcillo, ed. Öffentliche Wissenschaft und Neue Medien. Vol.1. ISBN 978-3-86644-844-5, Karlsruhe: KIT Scientific Publishing, 2012.
The clarity of Edmond Couchot's thought: from interactive rituals to affective enactive systems conducive to the naturalization of technology
2022
DOMINGUES, DIANA MARIA G. The clarity of Edmond Couchot's thought: from interactive rituals to affective enactive systems conducive to the naturalization of technology In For a digital imagination with Edmond Couchot. Hybridizations between the
Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung
2012
Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
Interactive Computer Graphics: a Meeting between Artists and Scientists
1999
Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
Evolution and Optimization of Digital Organisms
1991
Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
Love @ 1st Byte
1992
Hsin Hsin, Lin. Love @ 1st Byte. Singapore: World Scientific Pub., 1992.
Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures
1997
Ito, M. and Scott.S. Fisher. Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures In Stereoscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and M.T. Bolas and J. O.
Your Own Virtual Storyworld
2000
Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
Why Do We Want Our Machines to Seem Alive?
1995
Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
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