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Architecture scénographies interactives
2000
-
2000
Dans les projets de conception d’exposition, je m’efforce de considérer la scénographie comme une composante significative du message véhiculé par le projet muséographique. Nous sommes en effet passés d’une époque où le muséographe avait
Bots
2000
-
2000
... ©Bots are built
from
familiar pop-culture...
Mediaflow
2006
-
2006
video
... a form of l
earn
ing is practiced as...
Bots
2019
video
With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
White Cube Alpha (Variation – FIAC)
2014
... power. Telling
from
the head note to the...
Blank Chance
2012
-
2012
How do we make decisions? Decisions can be reached applying various methods – intuition or reason. Sometimes, using divination methods or certain tools to find out what might be best supports the process. Whether shaking fortune sticks, reading the
Perhaps
1998
-
1999
... towards or away
from
other words (i.e.,...
I N S N ( H ) A K (R) E S
2003
-
2007
video
... life thus l
earn
ing about snakes'... people away
from
the scientific...
la huella
2010
-
2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
I N S N (H) A K (R) E S
2003
-
2007
The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
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