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Nancy Mauro-Flude
Nancy Mauro-Flude i
s a
mother, digital caretaker, and faerie circuit re
sea
rcher whose commitment to holistic computing art
s a
dvances expanded forms of literacy around digital customs, codesign and somatic investigation at
sca
le. She is founder of
Industrial Evolution
2000
-
2000
video
In the in
sta
llation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilitie
s a
nd related administration facilities show the
Telenoia
1992
-
1992
What TELENOIA i
s a
bout is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it'
s a
ccessible.If we get hold of Videophones or some means of
The Library
1999
-
2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assi
sta
nce of modellers, animators
Time and Time again
1999
-
1999
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive in
sta
llation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
Bio-Robotic Symbiosis
2001
-
2001
An integrated environment for animal-machine co-existence Bio-robotic symbiosis feature
s a
hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a tran
spa
rent plexiglass
sta
nd that i
s a
ccessible to the audience. A
Tunnel
2000
-
2000
The coal tunnel has no architecture. Its walls consist of the stuff the mine produces. It has no exterior, an interior
sha
ped by the task for which it is intended, surfaces that are nothing but raw materials, and a
sha
pe that must follow the coal
Tangible Video Browser
2002
-
2003
The Tangible Video Browser provide
s a
tactile and efficient interface for viewing digital videos. Token
s a
ct as both containers for a set of video
s a
nd controllers for selecting a video and navigating within the video. Placing a token on the
Strata
1999
-
2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific data
spa
ces. Strata's first application i
s a
n interface that embodies the physical structure of the Media
PUBLIC DOMAIN RESPONSIVE ARCHITECURE FACADE BY
STA
NZA THE AOF NOVA FACADE TRONDHEIM NORWAY
2010
-
2010
facade presents the emotional real time
sta
te of the city of Trondheim is by using live data, and CCTV images to represent the Nova Building a
s a
living breathing entity. NOVA FAÇADE. CICIOGNON SQUARE, TRONDHEIM This proposal has won the Nova
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