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Nacho Frades
In my work I want to describe worlds that only exists in my mind, I want to explore this worlds created by the inner mind, they are mainly landscapes of lonely places, where I am the only person in the work, the person that sees them, the observer.
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
We Feel Fine
2005
We Feel Fine is an exploration of human emotion on a global scale. Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for
http://ugi-heal.me/
2010
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2010
Find your own Universal Health We are the only major pharma corporation to have emerged in the 21st century. We are corporate futurists. Our capabilities are unlimited. We are good. We and you and your health are one with the universe. We
Tunnels Around the World
2012
video
Long time no dig… Seventeen years after the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is
Exploded Views 2.0
2013
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2013
... Motherfucker Run (2001/2004) and Spatial Sounds (100dB at 100
km/h
)(2000/2001), have become interactive media art classics precisely...
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
Kirschner, Morawe, Reiff
//////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
Coexistence
2001
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2001
Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and mixed reality utilizing see-through head
OP_ERA: Hapticwall
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
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