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What Computer Games Can and Can´t Do
2000
... Digital Arts and Culture
Con
ference in Bergen, August...
The Similar Eye: Proxy Life and Public Space
2002
... and Digital Cultures
Con
ference Proceedings, : Tampere...
Holopoetry, Hypertext, Hyperpoetry
1993
... the Holographic Imaging
Con
ference, SPIE 2043,...
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
... Science Fiction
Con
ference, edited by GR...
Teleanamnesis in the Caicara Millieu
2002
... CAiiA-STAR Research
Con
ference:
Con
sciousness...
The Swisshouse: An Inhabitable Interface for
Con
necting Nations
2004
... Inhabitable Interface for
Con
necting Nations In DIS´04...
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
... Game In COSIGN 2001
Con
ference Proceedings, Melbourne...
Still Life as a Dictionary
2010
... Life as a Dictionary In
Con
ference at Art Bruxelles,...
Communism´s Afterlives: Part II
2010
... II In Proceedings of the
Con
ference Communism's Afterlife,...
Borders, surveillance, and
Con
trol in the Digital Age
2010
...avid R.. Borders, surveillance, and
Con
trol in the Digital Age In...
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