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  • Krämer, Sybille. Was haben die Medien, der Computer und die Realität miteinander zu tun? In Medien, Computer, Realität. Wirklichkeitsvorstellungen und Neue Medien, edited by Sybille Krämer, 9-26. Frankfurt/Main: Suhrkamp Verlag, 1998.
  • Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
  • Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
  • Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
  • Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
  • Boredomresearch. NETworking Net Art In Computer Fine Art Collection, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
  • Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
  • Barbadillo, Manuel and Hiroshi Kawano and Kenneth Knowlton. NCC´76 Art Exhibition - New York City June 7-10 Computer Graphics and Art. The Magazin of Interdisciplinary Computer Graphics for Graphics People and Computer Artists 1, no. 2 (May 1976):
  • Benthall, Jonathan. Technology and Art 15: Computer Graphics at Brunel Studio International 197, no. 923 (1970): 247-248.
  • Berkeley, Edmund C.. 6th Annual Computer Art Contest Computers and Automation 17, no. 8 (1968): 6.