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Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative
art
s education.
2009
... of the current and potential use of Second Life in creative
art
s education. (2009).
Theatre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital
Art
s
2006
... on boredomresearchs' solo exhibition at Peterborough Digital
Art
s furtherfield.org website (2006).
The Valuation of Emerging Media
Art
s in the Age of Digital Reproduction
2010
...Burns, David R.. The Valuation of Emerging Media
Art
s in the Age of Digital Reproduction In Electronic Visualisation and the
Art
s (EVA), London,...
A Computer in the
Art
Room: The Origins of British Computer
Art
s 1950-1980
2008
...Catherine Mason. A Computer in the
Art
Room: The Origins of British Computer
Art
s 1950-1980. Norfolk, UK: JJG Publishing, 2008.
Sur la notion d`
art
en tant que dialogue visuel
1992
...Kac, Eduardo. Sur la notion d`
art
en tant que dialogue visuel In
Art
-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de...
Eduardo Kac: Dialogues
1995
...Kac, Eduardo. Eduardo Kac: Dialogues Dialogue:
Art
s in the Midwest 18, no. 1 (Jan/Feb 1995): 14-16.
Translation, du récit numérique
2004
... du récit numérique Journal de Fresnoy, Studio National d´
Art
s Contemporains (2004).
Computer Animated Movies
1968
... Movies In Cybernetic Serendipity: The Computer and the
Art
s, edited by Jasia Reichhardt, 62. London: Studio International...
Routes towards British Computer
Art
s: The Role of Cultural Institutions, Bulletin of the Computer
Art
s Society
2004
...Mason, Catherine. Routes towards British Computer
Art
s: The Role of Cultural Institutions, Bulletin of the Computer
Art
s Society Page 57 ...
The Computer and the
Art
s
1966
...Mezei, Leslie. The Computer and the
Art
s Computers and Automation 15 (January 1966): 11.
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