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Things Spoken
1999
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1999
Most people collect objects during their lives. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their significance for their 'collectors' are usually contextual and personal.
This CD-ROM presents a...
Understanding Echo
1999
Awarded a DA2 Open Commission, Martin Rieser has created Understanding Echo, an interactive installation that re-awakens the mythological figure from the Echo and Narcissus myth.
In the centre of a darkened room hang a number of translucent...
The Book after the Book
1999
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1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of...
Panoramic Acceleration
1999
In simple terms Panoramic Acceleration is an interactive experience where the physical body and visual perception is subjected to extreme rotational movement. The participant sits in a racing car seat on a motorized revolving arm and focuses on a...
Inflatable
1999
Knocking out the wall of a concert hall with air-cushions.
Mimetic Starfish
1999
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2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the...
Biotica
1999
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1999
An immersive journey into a world of artificial-life creatures.
Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures.
(source: www.mimetics.com)
Epicene
1999
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1999
An interactive installation which required the viewer to enter at which point they would hear a hypnotic induction. If the viewer did not enter, the piece retained an idea of a psychological barrier. (source: http://www.grahamnicholls.com/)
Unconscious Environment
1999
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1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the...
The Library
1999
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2000
As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators...
1
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1078
1079
1080
1081
(current)
1082
(more)
1473