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  • Desert rain -
    ... sand. Having climbed up and come down the other side they would find that they had reached the final room of the piece. This space, simulating a motel room, contained a television that could be activated by swiping the card obtained from the performers...
  • ... Plant Growing" (1992), "Anthroposcope" (1993), "A-Volve" (1994), "Trans Plant" (1995), "Intro Act" (1995), "MIC Exploration Space" (1995), "GENMA" (1996), "Life Spacies" (1997), "Life Spacies II" (1999), "HAZE Express" (1999), "VERBARIUM" (1999),...
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • ... then output to audio data which are spatialized in real-time by large speakersplaced in each corner of the exhibition space. Ryan McGee developed the engineeringtranslation from pixel values to audio sounds and spatializing the output to...
  • .. interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..
  • ... Ableitungen im Design', Hessen Design, Darmstadt, Ger 2008 exhibition 'Place It - Thirteen story settings in Bolzano public space', Lungomare Gallery, Bolzano, Italy 2008 exhibition 'Deep Screen, Art in Digital Culture', Stedelijk Museum Amsterdam 2008...
  • ... Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional space. The landscape before our eyes is scarred by war-demolished buildings, armed men, tanks and artillery, piles of rubble, the...
  • The Magic Flute -
    ... He also elaborates on the idea of the 'chambre noir": "If we were in the belly of the camera, the empty stage is the working space for the optics of the camera…where the three-dimensional world is recreated on a smaller scale, in a flattened form. The...
  • ... technologies of various profiles) and (re)habilitation (interventions based on creating idiosyncratic interactive personal space, from the same bespoke sensors, where gesture control of content motivates participation via creative expression and playful...