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  • Glume -
    Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
  • video, 4.22' The video Hyperoptics examines the technologically extended forms of visual perception that are enabled through the application of advanced optical research tools used in microscopy. The first part of the video presents a series of
  • Christiane Paul is Associate Prof. at the School of Media Studies, The New School, and Adjunct Curator of New Media Arts at the Whitney Museum of American Art. She has written extensively on new media arts and lectured internationally on art and
  • Staircase
    A sequence of photographs was taken of people using the central staircase in the Stedelijk Museum. This scene was then virtually re-constructed by projecting these images full-scale onto two contiguous projection screens - one hanging vertically on
  • Apparitions -
    Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the
  • Relational Architecture 3 RE:Positioning Fear was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a “teleabsence” interface of projected shadows of passers-by. Using tracking
  • Dislocation of Intimacy is a net-based installation by Ken Goldberg and Bob Farzin that explores the delicate relationship between the immediate and the mediated. The installation includes a sealed black steel box in our studio that is accessible
  • Pins -
    Pins generates dynamic three-dimensional geometries within a tabletop environment serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • Equivalents II -
    The "Equivalents II" project has evolved out of an intent to mathematically simulate believable still-images that convey the realism of the photographic. It is based on an interactive computer program that produces abstract, cloud-like images when