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Seascape
2009
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2009
SEASCAPE consists of a series of gradually unfolding digital seascapes created using imagery captured by webcams installed at five key coastal vantage points between Margate and Portsmouth. Sited at each location for up to a year before the start of
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
Spew
2009
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2011
It´s a Simulation game that continues data from the real world.
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
Tweetopia
2016
Tweetopia are data-scrolls, documenting the passing of time, through minute changes in a fixed structure, using data from the evolving DiGi-FLiP project @jtwinedotcom on the micro-blogging site Twitter over the course of three years from 2013 to
UltraHyperDrone
2015
UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection
On Broadway
2014
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2016
Interactive application and a public installation commissioned by New York Public Library for its exhibition "The Public Eye" How does a "data city" look like? We did not want to show the data in a conventional way using only graphs and numbers. We
The Exceptional and the Everyday: 144 hours in Kyiv
2014
Over a few days in February 2014, a revolution took place in Kyiv, Ukraine. How was this exceptional event reflected on Instagram? What can visual social media tell us about the experiences of people during social upheavals? If we look at images of
Brain Wave Drawings
1973
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2004
video
BrainWave Drawings/Non-verbal communication: on an oscilloscope, one person is emitting brainwave data via the x-axis, the other via the Y-axis; when both emit the same brainwave pattern simultaneously, a circular configuration or Lissajous pattern
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