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Freakpedia
2007
he restrictions that succeed the participation in collaborative systems in the cyber
spa
ce – specially through the Internet and the virtual encyclopedia Wikipedia – inspired the web art project Freakpedia developed by Edgar Franco and Fabio Oliveira
Horizon
2008
-
2008
Horizon i
s a
narrative clock made out of image
s a
ccessed in realtime from webcams found in every time zone around the world. The result i
s a
con
sta
ntly updating array of images that read like a series of movie storyboards, but also a
s a
n
Outrossim [Otherwise]
2014
This work is composed of two different anamorphic QR codes in a 40ft (12m) vitrine. Once the lens of the cell phone converts the distorted images into squares, the QR app in the phone automatically reads the two code
s a
nd renders the animations
Without Firm Ground – Vilém Flusser and the Arts
2015
-
2015
“Ins Universum der technischen Bilder” or “Lob der Oberflächlichkeit“ – with such programmatic titles Vilém Flusser (1920–1991) advanced to become one of the most influential thinkers to deal with communication and media in the 20th century. Flusser
Boreas
2007
-
2009
A matrix of sixty-four tubes is spread out equally over the room. These tubes bend over extremely slowly as if a slow motion wind were touching them. Leaning into one another they reach out to the visitors like the tentacles of a giant
sna
il. The
Pockets full of Memories
2001
-
2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the in
sta
llation and contributed over 3000 objects in their possession, digitally
sca
nning and describing them. This information was stored in a
EZTV Media
1979
Dislocation of Intimacy
1998
-
1998
Dislocation of Intimacy i
s a
net-based in
sta
llation by Ken Goldberg and Bob Farzin that explores the delicate relationship between the immediate and the mediated. The in
sta
llation include
s a
sea
led black steel box in our studio that i
s a
ccessible
Nano-
Sca
pe
2002
-
2002
video
This nano-
sca
le sculpture is invisible, just like the Nano-world it comment
s a
bout. While science and media try to capture images of these tiniest of particles in order to under
sta
nd their properties, Nano-
Sca
pe tries to make this Nano-world
Five Into One
1991
-
1991
video
Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.
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