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Profilneurose
2004
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2004
'A profile like a witch' – I often thought when looking in the mirror, or when my shadow flits past me. Cosmetic surgery promises a remedy. But does that make us happier, better, more beautiful, more lovable? First the nose, then the chin, a bit
Coleoptera
2018
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2019
video
Coleoptera Learning computer coding concepts for children (age 4 to 10) Developed for the Centre Pompidou, Paris © 2018-2019, Laurent MIGNONNEAU & Christa SOMMERER Coleoptera is an application that enables the creation of computer animated insects
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
Frontiers of Utopia
1995
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1995
video
In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
Tür
1988
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1988
video
Interactive computer video installation University of Applied Arts Vienna (AT) Behind the computer-animated door is the "direct video transmission" of what is happening outside, the place where the viewer is coming from. At the same time, the window
Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen
1996
Dreher, Thomas. Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen In Interaktiv. Im Labyrinth der Wirklichkeiten. Über Multimedia, Kindheit und Bildung. Über reale und virtuelle Interaktion und Welten., edited by Wolfgang
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Goldsegen
2014
Participatory Augmented Reality Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and questions the mechanisms of consumption and their promises of happiness. The artist posed the question
Media Art in Process, VIRTUAL STATION
2005
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2005
video
Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound
Peter William Holden
I grew up in a struggling northern industrial town during Britain's turbulent transition to a post-industrial economy. Amid the soot-blackened terraced houses, dilapidated mills, and rapidly vanishing chimney stacks, were the valleys and hills of
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