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Verlust des Zeugen: Das lebendige Werk
2000
Grau, Oliver. Verlust des Zeugen: Das lebendige Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im Computerzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart, Bad Cannstatt: Fromann-Holzboog, 2000.
Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
Computing Machinery and Intelligence
1950
Turing, Alan. Computing Machinery and Intelligence Mind 59, no. 236 (1950): 433-460.
Multigraphical Membrane Systems Revisited
2013
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
Sustainable Cinema: The Moving Image and the Forces of Nature
2012
Hessels, Scott. Sustainable Cinema: The Moving Image and the Forces of Nature In Biologically-Inspired Computing for the Arts: Scientific Data through Graphics, edited by Anna Ursyn, 90-104. New York: IGI Global, 2012.
Flow simulation with vortex elements
2012
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.
New Frontiers for Entertainment Computing
2008
Nideffer, Robert and Walt Scacchi and Joe Adams. New Frontiers for Entertainment Computing. Boston: Springer, 2008.
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