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On physiological computing with an application in interactive art
2004
Everitt, Dave and Ernest Edmonds and Michael Macaulay and Greg Turner. On physiological computing with an application in interactive art Interacting with Computers Volume 16, Issue 5, no. https://doi.org/10.1016/j.intcom.2004.08.003 (October
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medien
the
oretische Analyse
2014
... und medien
the
oretische Analyse. Bielefeld:...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
Künstler für fünf Minuten
1997
Grau, Oliver. Künstler für fünf Minuten c´t Magazin für Computertechnik , no. 6 (1997): 104-108.
Verlust des Zeugen: Das lebendige Werk
2000
Grau, Oliver. Verlust des Zeugen: Das lebendige Werk In Metamorphosen: Zur Veränderung der Gedächtnismedien im Computerzeitalter, edited by Götz-Lothar Darsow, 101-121. Stuttgart, Bad Cannstatt: Fromann-Holzboog, 2000.
"Public Space of Knowledge: Artistic Practice in Aes
the
tic Computing." In Aes
the
tic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aes
the
tic Computing 2007
2006
... Artistic Practice in Aes
the
tic Computing." In Aes
the
tic...
Aes
the
tic Computing.
2006
...Fishwick, Paul, ed. Aes
the
tic Computing.. Vol.1. ISBN 0-262-06250-X,...
Nature and Origins of Virtual Environments: A Biographical Essay
1991
Ellis, S. R.. Nature and Origins of Virtual Environments: A Biographical Essay Computing Systems in Engineering 2, no. 4 (1991): 321-347.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
Simulation: Digitization, Interaction:
The
Impact of Computing Arts
1987
... Interaction:
The
Impact of Computing Arts...
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